NEW #1258 - UI - enemy health bar flashing damage indicator NEW #1371 - added melee AMPs with appropriate perks NEW #1353 - new exotic - the big gun you've been waiting for! NEW #0683 - Medusa - dangerous end-game enemy! No longer will anyone say it's easier than UV. Oh, and Nightmare! got it's enemy accuracy buff back. Several small buffs have been added (i.e.
Most notably the Volatile Storage crash should happen no more, and the event looks way more fun too. This time however, you might want to stick to some, to know what you're getting yourself into We will always keep them keyword based, and always picking the message up will be optional. Several minor changes have been made (see changelog below), but the major ones are a much more interesting and powerful Infiltrator L2 and 元, a much more user friendly Juggernaut, Vampyre with armor regeneration, and Swashbuckler finally working as intended!Įach release we improve on the message-quest system, and each release the objectives become more complex. FPS drops from massive amounts of debris are reduced, dissapearing lights have been fixed (though reduce your simple light count in the options if you're on a low-end GPU), top-right damage info for weapons with crit has been improved, and a few minor changes here! A fistful of multitools is the only thing standing between you and your god roll.Įnemy health bars flash indicating the max damage your weapon can do. Get more control over your AV items (and non-exotic exotic item perks) with the new option available at Mk2 and Mk3 manufacturing stations. Melee weapons finally got the treatment of their ranged counterparts - 7 new exotic melee weapons are too be found, as well as dedicated melee AMPs! Oh, and another golden era weapon makes its appearance too - the railgun. Small hint - search for it in CRI Armory or Black Site Vaults. The Big F*cking you know what is finally here. Be careful, as even a optimized build that steamrolls the endgame may find themselves in a tricky situation when faced with this foe! Oh, and in the meantime, the Summoner didn't want to stay behind, so he got a buff too! Well this changes today, with the Medusa and its far more dangerous Archmedusa cousin. Jupiter Hell has been lacking truly endgame enemies, since our lovely Summoner subs for the end boss currently. Jupiter Hell is built by ChaosForge, the team that's been making top-down, cosmic hell roguelikes since 2002.Jupiter Hell 0.9.10 "Medusa"* is live! The highlights of this release are the eponymous enemy, the BIG gun everyone has been waiting for, melee exotics and AMPs, the railgun, UI and FX improvements, rerolling AV perks in manufacture stations, new message-quests, trait upgrades and more! See for yourself and read all about it below! Every playthrough you'll find new ways to experience familiar settings. Beat the game to unlock more difficult challenges rather than grinding to make the game easier.īlast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Customize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell.
Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG. All to the shine of CRT monitors and the tune of heavy metal!īenefit from classic roguelike turns with modern shooter sensibilities.
Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Jupiter Hell is a classic, turn-based roguelike set in a 90s flavored sci-fi universe.